package q2d.common.models.units;

public class PlayerHit extends Unit{
	
	public int x;
	public int y;
	
	public float timeToErase = 40;
	public float timeElapsed = 0;
	
	/**
	 * Dodaje znaczek trafienia playera
	 * @param x
	 * @param y
	 */
	public PlayerHit(int _x, int _y){
		this.x = _x;
		this.y = _y;
	}
}
